![]() ![]() Psychonauts 2 is one of the best video games I have ever played, and if anything in this review sounds like you and your family's bag, don't hesitate to join me in loving the heck out of it. ![]() The whole Double Fine team pulled it off. Fans of Psychonauts have been waiting over a decade for the sequel, and early impressions suggest that Psychonauts 2 will not. The platform game’s launch date is just a few days away, August 25, but criticism from critics has just started pouring in, giving us an idea of what to come and if it will be worth your hard-earned pennies. Time and time again, Schafer shepherds this one-two punch of comedy-then-caring in ways that should make every comedy writer in the world insanely jealous.īut he pulled it off. The day is fast approaching when we can put our mitts on Psychonauts 2, the long-awaited sequel to Double Fine’s 2005 original. The whimsy packed into every ounce of this game leans into a kind-hearted take on classic Looney Tunes cartoons - though after the dust clears from comedic explosions and angry older brothers, we get to see the scene afterward. The art direction goes into overdrive with everything from elaborate, poster-covered walls to bug-eyed, chirping squirrels that run in terror from a mischievous child. ![]() Sam Machkovech, Ars Technica: "Every step of the way, Psychonauts 2 had me cackling, grinning, and tearing up during my playthrough. RELATED: Deep Rock Galactic Is Minecraft in Space with Dwarves During my time, I grew attached to every character, and I knew it'd be hard to move on from its world, which is why I was very thankful to see the world remained open to explore, with characters to talk to, and new conversations to be had after the main story had concluded." No two levels were the same, each bursting with imagination, whether it was climbing a lighthouse entirely made up of strands of hair, or the constant reimagining of level design based on a character's psyche - the variety never ceased to inspire me.Īfter the credits rolled, I sat satisfied, having gone on a roller coaster of unhinged creativity, emotional storytelling, and unforgettable characters I hope to see again in the future. Kurt Indovina, GameSpot: "The game packs a lot in its 15-hour runtime, but the result is something that feels carefully considered, tailored, and deliberate in everything it gave me, from the story to its gameplay to its exploration to, of course, its writing. RELATED: Psychonauts 2's Style Is a PERFECT Reflection of Its Themes ![]()
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